The different materials can’t be worked the same way and don’t always offer the same creative flexibility nor the same costs.
Very often, the stumbling block is the mold cost. Because if producing is quite affordable, the depreciation of the mold will depend on the quantity of pieces, the complexity and the material used.
Metal is an affordable material that offers method of work that are very different with multiple finish. It is possible to paint it, to dip it in baths to have different finishes. Polishing will complete the aspect with shining or not.
In the displayed examples, we can see all these choices: the bottle-opener guillotine was dipped in 2 different baths to obtain two colors of metal and then painted so we see it has been used. Made with one piece of metal, it’s rigid and solid.
The two duplication of Jacob Frye’s stick head, hero of Assassin’s Creed Syndicate, were realized separately. The bigger one is a powerbank. The two scoped out sides were made to insert the battery. The smaller version required multiple molds because we needed to create the top part and engrave it with the Crest to insert the USB key. The metal pieces were dipped into baths to give the color and then hand-painted for the old finish.
The keyring is a best-seller but really shows the possible finish.
Might and Magic sword is a USB Key. The blade can be split to show the key. The material allowed us to create details like the rune, to give an old aspect or to stick a blue gem.
The grenade is a study project to create a perfect replica of one of the existing object in the video game.
OEM production is often long and requires many exchanges and a precise follow-up but offers a real differentiation.